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Re: Best way to convert PICTs in Shape File to AO | ||
Posted By: treellama | Date: 3/19/07 1:57 p.m. | |
In Response To: Re: Best way to convert PICTs in Shape File to AO (thermoplyae) : There might not be a good reason, but does MML supply the
Not to mention that users without OpenGL must use the Shapes file textures. : You might be able to replace each sprite with tiny transparent image or a
Sprites are stored RLE compressed, walls and landscapes (which take up most of the space) are not. Again, if you remove all that, users without OpenGL are doomed. "Replacement" images should only be used as enhancements to what's in the Shapes file.
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Replies: |
Best way to convert PICTs in Shape File to AO PNGs *LINK* | Blayne | 3/19/07 11:47 a.m. | |
Re: Best way to convert PICTs in Shape File to AO | thermoplyae | 3/19/07 1:30 p.m. | |
Re: Best way to convert PICTs in Shape File to AO | treellama | 3/19/07 1:57 p.m. | |
Re: Best way to convert PICTs in Shape File to AO | thermoplyae | 3/19/07 3:31 p.m. | |
Re: Best way to convert PICTs in Shape File to AO | treellama | 3/19/07 1:58 p.m. | |
Re: Best way to convert PICTs in Shape File to AO *LINK* | Blayne | 3/26/07 10:15 a.m. | |
Re: Best way to convert PICTs in Shape File to AO | treellama | 3/26/07 11:07 a.m. | |
Re: Best way to convert PICTs in Shape File to AO | Blayne | 3/29/07 8:14 a.m. | |
Dig through ShapeFusion's website *NM* *LINK* | treellama | 3/29/07 8:22 a.m. |
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