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Re: Implimenting 3D contrails and Projectiles in A | ||
Posted By: treellama | Date: 1/17/07 5:02 a.m. | |
In Response To: Re: Implimenting 3D contrails and Projectiles in A (McNutcase) : Some get closer than others, in terms of level geometry. Restrictions on level geometry have nothing to do with whether the world space is represented in three dimensions or not. Aleph One is no more or less "3D" than, say, Quake. It's just different. I have to point this out just to head off the inevitable argument that we should make Aleph One "true 3D" or "more 3D" since true or more is, by your misapplication of labels, objectively superior to fake or less. When it's really just a matter of taste, and it suits us purists just fine (or we would work on another engine!) as it is.
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