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Re: Using other people's shapes
Posted By: Forrest of B.orgDate: 1/14/07 10:10 p.m.

In Response To: Re: Using other people's shapes (Pfhorever)

: Any advice on how to make an mml script that would make the starting weapon
: the rocket launcher?

First off: Hi, I'm Forrest. You're free to use the Wave Blades if you like, however the ones in Alpha 3 are not the most current, they're not yet fully/properly functional, and I won't be much help extracting them and using them in your own project. In you want just those, and not the complete Eternal weapon set, you'll need to copy and paste the bitmaps and recreate the sequences on your own. (If you want to use the complete Eternal weapon set, just use Shapes Juggler to copy the entire Weapons In Hand collection into your shapes file, and copy and paste each weapon from the Eternal physics in place of your own weapons; you'll probably need to copy some Shots physics too, and you'll definitely need the level-embedded MML that makes weapon pickup not suck for most of the alien weapons).

I'm generally anti-intellectual-property in principle, though I do always like credit where it's due, so for the most part anything I've made for Eternal is fair game for use elsewhere. However, bear in mind that I didn't make everything in Eternal, so it's good to ask before hand in case other people who've helped with the project would object.

Now, to answer your question above:

The MML you need to use is something like this (< and > brackets omitted; add them at the ends of each of the following lines):






There can by as many ITEM tags as you like. I'm not sure if having less than the default number will default those ones to the standard settings (pistol and clips), though I'm pretty sure having no items at all will default to the standard. If you want to blank out one of the existing items (i.e. you want the player just to start out with a Rocket Launcher and no ammo, no pistols or clips either), and it turns out that it does default to the standard settings if you don't override them all, you can probably give that item a type of "00" (fists) to make it empty.

The "index" values just need to be unique numbers (in looking this up I noticed I had accidentally skipped "1" in my Eternal MML, and it caused no problems), and the "type" values are number from the list of "The items to be picked up" which is a little ways further down on this page:

http://source.bungie.org/content/engine_extentions/mml/MML.html#appendix2

The Rocket Launcher appears to be item "08", and it's ammo "09". The above MML makes you start out with a pistol and three clips for it (which in Eternal is a fusion pistol and three batteries); so if you want a Rocket Launcher and six rockets, just replaced "01" with "08" and "02" with "09" in the above code.

More about the PLAYER tag can be found further up that same page, here:

http://source.bungie.org/content/engine_extentions/mml/MML.html#player

And to answer another poster earlier on: you can always override/add/change any MML on a level-by-level basis, however I'm pretty sure this MML only takes effect if you start a new game on the level it applies to, so I don't think it could be used to just give you a new weapon as you play through from one level to another. I.e. if you have one map where you start out with just a pistol, and the next level you start out with everything, but you start on the first map and then move on to the second, I don't believe you suddenly get a full inventory as soon as the next level begins. But if you start straight on that second level, you do. But I'm not entirely sure about that.

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Pre-2004 Posts

Replies:

Using other people's shapesPfhorever 1/13/07 3:28 p.m.
     Re: Using other people's shapesgoran 1/13/07 3:57 p.m.
     Re: Using other people's shapestreellama 1/13/07 5:11 p.m.
           Re: Using other people's shapesPfhorever 1/14/07 8:42 a.m.
                 Re: Using other people's shapesSnowCrash 1/14/07 9:19 a.m.
                       Re: Using other people's shapesPfhorever 1/14/07 9:21 a.m.
                             Re: Using other people's shapesSnowCrash 1/14/07 12:31 p.m.
                                   Re: Using other people's shapestreellama 1/14/07 12:35 p.m.
                                         Re: Using other people's shapesSnowCrash 1/14/07 12:43 p.m.
                                         Re: Using other people's shapesPfhorever 1/14/07 1:14 p.m.
                                               Re: Using other people's shapesFullDiaper 1/14/07 4:56 p.m.
                                                     Re: Using other people's shapesPfhorever 1/14/07 5:21 p.m.
                                                           Re: Using other people's shapesJohannes Gunnar 1/14/07 9:49 p.m.
                                                           Re: Using other people's shapesForrest of B.org 1/14/07 10:10 p.m.
                                                                 Re: Using other people's shapesForrest of B.org 1/14/07 10:13 p.m.
                                                                 Re: Using other people's shapesForrest of B.org 1/14/07 10:18 p.m.
                                                                 Re: Using other people's shapesPfhorever 1/15/07 8:48 a.m.
                                                                       Re: Using other people's shapesForrest of B.org 1/15/07 10:15 a.m.
                                                                             Re: Using other people's shapesPfhorever 1/15/07 10:42 a.m.
                                                                                   Re: Using other people's shapesForrest of B.org 1/15/07 1:31 p.m.
                                                                                         Re: Using other people's shapesPfhorever 1/15/07 1:46 p.m.
                                                                                               Re: Using other people's shapesForrest of B.org 1/15/07 5:34 p.m.
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                                                                       Re: Implimenting 3D contrails and Projectiles in AD-M.A. 1/15/07 8:00 p.m.
                                                                             Re: Implimenting 3D contrails and Projectiles in AD-M.A. 1/16/07 11:29 a.m.
                                                                                   Re: Implimenting 3D contrails and Projectiles in AD-M.A. 1/16/07 11:30 a.m.
                                                                                   Re: Implimenting 3D contrails and Projectiles in ABlayne 2/15/07 7:59 a.m.
                                                                                         Re: Implimenting 3D contrails and Projectiles in AD-M.A. 2/15/07 11:15 a.m.
                                                                                               Re: Implimenting 3D contrails and Projectiles in AD-M.A. 2/16/07 9:19 a.m.
                                                                                                     Re: Implimenting 3D contrails and Projectiles in ABlayne 2/17/07 11:16 a.m.
                                                                                                           Re: Implimenting 3D contrails and Projectiles in AD-M.A. 2/22/07 7:41 p.m.
                                                                       Re: Implimenting 3D contrails and Projectiles in ANicholai 1/15/07 8:13 p.m.
                                                                       note to BlayneJohannes Gunnar 1/15/07 9:49 p.m.
                                                                             Re: note to BlayneBlayne 2/15/07 7:55 a.m.
                                                                       Re: Implimenting 3D contrails and Projectiles in Atreellama 1/16/07 3:07 a.m.
                                                                             Re: Implimenting 3D contrails and Projectiles in ANicholai 1/16/07 8:53 a.m.
                                                                                   Re: Implimenting 3D contrails and Projectiles in Atreellama 1/16/07 9:23 a.m.
                                                                             Re: Implimenting 3D contrails and Projectiles in Athermoplyae 1/16/07 9:00 a.m.
                                                                                   Re: Implimenting 3D contrails and Projectiles in Athermoplyae 1/16/07 9:05 a.m.
                                                                                         Re: Implimenting 3D contrails and Projectiles in AMcNutcase 1/16/07 9:20 a.m.
                                                                                               Re: Implimenting 3D contrails and Projectiles in AForrest of B.org 1/16/07 2:58 p.m.
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                                                                                                           Re: Implimenting 3D contrails and Projectiles in Atreellama 1/17/07 2:51 a.m.
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                                                                                                                       Re: Implimenting 3D contrails and Projectiles in Atreellama 1/17/07 5:02 a.m.
                                                                                                                             Re: Implimenting 3D contrails and Projectiles in AForrest of B.org 1/17/07 1:00 p.m.
                                                                                                                                   Re: Implimenting 3D contrails and Projectiles in Atreellama 1/17/07 2:17 p.m.
                                                                                                                                         Re: Implimenting 3D contrails and Projectiles in AForrest of B.org 1/17/07 9:22 p.m.
                                                                                                                                               Re: Implimenting 3D contrails and Projectiles in Athermoplyae 1/17/07 11:13 p.m.
                                                                                                                                                     Re: Implimenting 3D contrails and Projectiles in Atreellama 1/18/07 3:02 a.m.
                                                                                                                                                           ... nuts! *NM*thermoplyae 1/18/07 6:03 a.m.
                                                                                                     Re: Implimenting 3D contrails and Projectiles in Athermoplyae 1/16/07 10:42 p.m.
                                                                                   Re: Implimenting 3D contrails and Projectiles in Atreellama 1/16/07 9:19 a.m.
                                                                       Re: Implimenting 3D contrails and Projectiles in Arampancy 1/16/07 11:00 a.m.
                                                           Re: Using other people's shapesthermoplyae 1/14/07 11:57 p.m.
                                                                 Re: Using other people's shapesRyokoTK 1/15/07 6:27 a.m.
                                                                       Re: Using other people's shapesthermoplyae 1/15/07 8:42 a.m.
                                                                             Re: Using other people's shapesRyokoTK 1/15/07 8:44 a.m.
                                                                                   Re: Using other people's shapesthermoplyae 1/15/07 6:45 p.m.
                                                                                         Re: Using other people's shapesRyokoTK 1/15/07 8:41 p.m.
                                                                                               Re: Using other people's shapesthermoplyae 1/16/07 8:54 a.m.
                                                                                                     Re: Using other people's shapestreellama 1/16/07 9:31 a.m.
                                                                                                           Re: Using other people's shapestreellama 1/16/07 9:31 a.m.
                                                                                                                 Re: Using other people's shapesForrest of B.org 1/16/07 3:10 p.m.
                             Re: Using other people's shapesJohannes Gunnar 1/14/07 9:50 p.m.

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