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Re: Implimenting 3D contrails and Projectiles in A | ||
Posted By: Forrest of B.org | Date: 1/16/07 2:58 p.m. | |
In Response To: Re: Implimenting 3D contrails and Projectiles in A (McNutcase) : You're getting into "re-implementing the engine" territory there.
Technically, Marathon's 5D space IS the result of portals technology. Marathon uses a portal-based engine; you just can't link your polygon edges (portals) to anywhere but another adjacent polygon edge. ("Polygons" here being used in the Marathon sense, which are actually volumes; not in the general 3D geometry sense of "triangles").
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