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Re: Implimenting 3D contrails and Projectiles in A | ||
Posted By: thermoplyae | Date: 1/16/07 9:00 a.m. | |
In Response To: Re: Implimenting 3D contrails and Projectiles in A (treellama) : http://www.xs4all.nl/~jemmet/spnkrghol/ : Shows how to create replacement static and animated 3D models. 3D model
: Sadly, Aleph One doesn't have a particle system or colored lighting yet, so
You know what looked /really/ good? Those demo screenshots that used to be on s.b.o with the curved walls and lightboxes. It would be pretty awesome (hint hint hint) to actually see those used somewhere. Also, some people are complaining that 3D model support is slow? How could this be, what with DisplayList-s being almost unbearably fast?
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