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Re: Using other people's shapes | ||
Posted By: Forrest of B.org | Date: 1/15/07 5:34 p.m. | |
In Response To: Re: Using other people's shapes (Pfhorever) : Yeah, it helps. I'm trying to decypher the Eternal.mml script, and I can't
The index is just a number to distinguish one item in the script from another - it can be anything you want, so long as no two items in the script have the same index value. Also keep in mind that there is default MML which defines the items indexed 0, 1, 2, and 3 (making them a pistol and three clips), and I believe that if you don't override those indexes, those default values will be kept. So if you just make one ITEM tag, say < ITEM index="0" type="08" >, I don't think that will make you start with just a rocket launcher; it'll make you start with a rocket launcher and the default items for indexes 1, 2, and 3, namely three pistol clips. Which is why I said you may have to override those with < ITEM index="1" type="00" > and such ("00" being the type for "nothing"). The type number is what was in that list I linked you to earlier, here: http://source.bungie.org/content/engine_extentions/mml/MML.html#appendix2 (scroll down a page or two from there, to the section titled "The items to be picked up"). And since you missed that link, you probably also missed this one, which is instructions on the PLAYER tag in general, including ITEM tags: http://source.bungie.org/content/engine_extentions/mml/MML.html#player
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