: Ooh, that's almost as bad as my old beige G3, which didn't even have an
: OpenGL-compliant graphics card (8MB seemed huge at the time).
: The bottom line is that you probably don't have enough combined RAM and VRAM
: to load the high-res textures. When AO loads up, it loads as many textures
: into VRAM as space will permit. The rest it loads into system RAM,
: swapping textures in and out on the fly as needed. If you don't have
: enough room in system RAM either, I'm not sure what happens -
: theoretically it should swap out to your hard drive, but that would drop
: your frame rate to an unacceptable low. Perhaps it truncates the number of
: bits used to render the textures, leaving everything dark, but that's just
: a guess.
: Bottom line, my friend, is you probably need to stay away from the high-res
: textures until you have a better computer.
M1A1 played great in an older Mac I had, also I noticed that Aleph One gets dark too without using hires textures. I noticed this by playing online Marathon with the regular infinity files.
and by the way, I suck at networked Marathon (yesterday was my 2nd day ever), but I'm having lots of fun anyway. ;^)