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Re: Damnit | ||
Posted By: killeen | Date: 11/6/05 8:31 a.m. | |
In Response To: Re: Damnit (Steve Levinson) : Not too eagerly - Chris 'll string me up by my - well, you get the idea -
Hm, I wanted to inform you that I have managed to put together a working Rubicon OSX update. its basically the AlephOne OSX application with a few mml script modifications so that it's compatible with the Rubicon datafiles. there are however 2 minor (hardly noticable) bugs with the new OSX version. Unfortunately I couldn't figure out where they come from. 1. The weapon description in the HUD displays the names of the old Marathon Infinity weapons - the display graphics of the weapons are correct however.. 3. 16 Bit sounds donīt work - I suggest you turn off this option or you won't get any sound at all. if you're interested in this stuff - I could send you the datafile, maybe you can get rid of these bugs. |
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Replies: |
Downloading Rubicon Files | kyjel | 11/4/05 9:42 a.m. | |
WMaiD site, under Downloads *NM* | Andrew Nagy | 11/4/05 11:07 a.m. | |
Thanks :) *NM* | kyjel | 11/4/05 2:02 p.m. | |
Damnit | kyjel | 11/4/05 2:42 p.m. | |
Re: Damnit | Steve Levinson | 11/4/05 4:07 p.m. | |
Re: Damnit | kyjel | 11/4/05 5:22 p.m. | |
Re: Damnit | Steve Levinson | 11/4/05 7:05 p.m. | |
Re: Damnit | Purple Penguin | 11/4/05 9:52 p.m. | |
Re: Damnit | Forrest of B.org | 11/4/05 11:42 p.m. | |
Re: Damnit | killeen | 11/6/05 8:31 a.m. | |
Re: Damnit - getting Rubicon to work with AO X | Steve Levinson | 11/6/05 9:40 a.m. | |
Re: Damnit - getting Rubicon to work with AO X | killeen | 11/6/05 10:04 a.m. | |
Re: Damnit | Speaker-To-Animals | 11/10/05 8:56 a.m. |
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