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Re: Damnit - getting Rubicon to work with AO X
Posted By: killeenDate: 11/6/05 10:04 a.m.

In Response To: Re: Damnit - getting Rubicon to work with AO X (Steve Levinson)

: I did this a long, long time ago. Writing an MML script is pretty
: straight-forward, and I also have a script that fixes the weapons names.
: There used to be a problem, however, that caused AO to crash in certain
: levels - most noticeably Gators of NY. This may have been fixed in the
: newer versions of AO - perhaps Chris knows about this.

Sounds good.
As for the crashes you're talking about - I've played through some Rubicon levels using the latest build of AO, but I didn't experience any instabilities.
Everything runs quite flawlessly - I don't think that there will be much more to do, to get it done.

until then I have to mess around with my own construction I guess ;P
thanx for your efforts

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Pre-2004 Posts

Replies:

Downloading Rubicon Fileskyjel 11/4/05 9:42 a.m.
     WMaiD site, under Downloads *NM*Andrew Nagy 11/4/05 11:07 a.m.
           Thanks :) *NM*kyjel 11/4/05 2:02 p.m.
                 Damnitkyjel 11/4/05 2:42 p.m.
                       Re: DamnitSteve Levinson 11/4/05 4:07 p.m.
                             Re: Damnitkyjel 11/4/05 5:22 p.m.
                                   Re: DamnitSteve Levinson 11/4/05 7:05 p.m.
                                         Re: DamnitPurple Penguin 11/4/05 9:52 p.m.
                                               Re: DamnitForrest of B.org 11/4/05 11:42 p.m.
                                         Re: Damnitkilleen 11/6/05 8:31 a.m.
                                               Re: Damnit - getting Rubicon to work with AO XSteve Levinson 11/6/05 9:40 a.m.
                                                     Re: Damnit - getting Rubicon to work with AO Xkilleen 11/6/05 10:04 a.m.
                                               Re: DamnitSpeaker-To-Animals 11/10/05 8:56 a.m.

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Pre-2004 Posts

 

 

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