: I guess I should have taken my own advice and paid more attention. I
: remembered a discussion here many years ago about early scenarios and
: thought from the discussions that Operation Tantillus and Trojan came out
: at around the same time. Nothing could be farther from the truth. There
: were many small maps out there before OT came out, and Trojan didn't come
: out until more than two years later, by which time people were already
: playing Infinity. Yup, Trojan wasn't released until June 1997. Long after
: OT and even after some notable M2 scenarios such as Origin of the Species.
: It wan't even the first total conversion - as far as I can tell, the first
: complete total conversion was Noah's Ark - although anyone who played it
: knows that there were problems with it. I'm not sure why Trojan for the
: Mac came out as an M1 scenario and can only guess that it was just very
: long in development, and I can't for the life of me understand why it was
: never updated to M2 for the Mac, except that the authors seemed to feel
: the M1 engine had certain advantages.
: Oh well - it's still a great scenario.
Amen to that!
Okay so that clears some things up. I guess I'l have to find out about 'OT' now as well :).
Yeah, the reasoning for sticking with M1 is not so clear to me - other than the grenade jumping 'Gheritt White' powers, I'm unsure what it has over M2/MInf. And if Trojan secrets are going to require that sort of thing from me, I might have to get practising! Only ever made that GW jump once or twice, after finding out about it only a few years ago.
I remember thinking when I saw M2 first that the M1 graphics were better in some respects, for instance the fighters, and possibly hunters, and I used to blame it on the fact that they were making it so it would run on Windows :). But going back again it's pretty easy to see that such a view is hard to support. But the Pfhor sure were tougher in M1!