: Yes all E0-in-game screenshots, otherwise it wouldn't make much sense to post
: them :)
: I've added the 'hunter-ai' to other monsters and they follow you around in a
: weird synchronised choreography.
: It's a bit a case of 'just one tiny chocolate' before the engine explodes,
: freezes or barfs.
Umm yeah, that'd be the array size limits (looks around embarressedly) most of them still exist. (yes they were chosen largely arbitrarily)
They are...
Tags - 500 (unused)
InterLevel Tags - 100 (unused)
InterLevel Integers - 100 (unused)
Platforms - unlimited
Player Inventory - 500 types of items
Particles - 4000
Particle types - 50
Shots - 1024
Solids - 500 (unused)
Flash types - 50
Liquids - 200
Weapon types - 30
Monsters - 300
Monster types - 50
Polygons - 1000
Lines - 1000
TextureArray - Infinite!
StaticTextures - 32 (for internal use only anyway, don't bother asking what for)
Graphics - Infinite
Music - 1 at a time, automatically deletes
Sounds - infinite
Lights - 50
Item types - 150
Items - 50
Sequences - 50
Shot types - 1000 (WTF? why did I set this so high?!?!)
You CAN break these limits without making a Chernobyl, but when you have, the program becomes extremely temperamental and random variables start changing ;)...
Increasing these limits is an absolutely trivial task, but removing them is a little more complex. I'll increase them hugely for the next build just now.