: ...love the way the thingie at the back of
: the Pfhor's head wiggles :)
:) me too, adding secundary animations (always wanted to use that phrase) is much easier in e0 than A-1. Look an Enforcer in the eyes and you'll see what I mean. A-1 used Dim3's bones to animate stuff (Dim3 new release go visit!) but e0 uses brute intrapolation of raw vertex models, and that's where it is so much easier to change wee little vertexes. At the risk of having an animation-model folding instead of turning when using too low stances of a sequence, (think the liquid Terminator bashing into a wall)
: Seemed incredibly smooth too compared to A1.
Ah well, I hope I've improved the modeling a bit, but otherwise those engines should have the same quality.