: The problem with huge 3D objects in the A1 engine was that, if it was
: located in two or more polygons at the same time, it would sometimes go
: invisible, but I guess EO handles this better?
Not sure, so far I've enlarged E0's demo-room of just a few poly's and am waiting on the new build.
What I've noticed is that the polygon-lines don't bother the visibility of 3d-models at all.
No weird clipping off (yet).
The view of depth-size has a limit, but that's related to yer hardware / videoram. (and beyond that, weird smearing starts aka the untextured walls)
: I almost shat my pants
: first time I saw it all those years ago now, because it was huge! So...
: the bigger the better :)
Yeah, I really enjoy making big stuff. It's all fine and dandy to have same-sized 3d-monsters as the player, but having really big ones (or scenery) without the limitation of 2d-Shapes is awesome. Floating juggernauts in real 3D are impressive :)
: BTW, if I against all odds would ever finish up Giotto Island, do I still
: have permission to use all those 3D models you sent me?
Ofcourse, as long as it is somehow somewhere somewhen related to Marathon, be my guest.