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Re: Marathon vs Halo vs Doom | ||
Posted By: Andrew Nagy | Date: 3/21/05 9:25 p.m. | |
In Response To: Marathon vs Halo vs Doom (Andrew Nagy) : Or maybe the difference from Marathon to indoor Halo is insignificant next to
Maybe, but it sounds like I'm saying the Bungie style of games is stagnant, and doesn't advance/evolve over time. I think I was trying to say was: "How come you're all obsessing over Halo/Blam now? Where were you six years ago, when you could have saved independent Bungie? Sure, the games (Freespace, Outcast, Grim Fandango) I was telling you about then weren't as advanced as Halo, but they had the core of awesomeness. We certainly had action games (like Jedi Knight**) with much deeper and richer gameplay than Quake, without being complicated or un-fun." [some self-indugent sleep-deprived rambles edited out] That might still be a tangent from my original post. I was just trying to say that Marathon and Halo multiplayer were constantly surprising [?bouncy] fun, while Doom was [by comparison] [from what I've heard] simplistic and repetitive. Marathon and Descent* whacked Doom nearly as hard as Halo, yet didn't get any of the attention Halo got. More generally, and more obviously, lots of people praised Halo for doing "innovative" things that Marathon did just as well. * Somewhere I wrote a list of good games that, within a year or two of Doom's release, rendered Doom completely redundant. Descent is the only one I can think of that I'm sure had multiplayer. ** Oops, I just named four Windows-only games. At least they should run fine under Virtual PC by now. Also, I myself never played or bought Freespace or Outcast. I like them, but there's always been somewhere else to put my time and money. And now, both stories have been denied their natural end, just like a sci-fi TV series. |
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