: This classic FPS, so far, seems somewhat unique from others that I've played
: in the past. Not to say that I haven't enjoyed other FPS, but from what
: I've played in this game, Marathon seems to do well in going outside the
: usual concept of blasting enemies, collecting stuff, beating the level,
: repeat. So far it seems to go outside the box. I love the background
: music, the look of the environment, the unique computer terminal idea, the
: plot idea, and of course, the action. So far I think the game has a good
: jumpstart on the plot, and I hope that it will go deeper. The only real
: thing I don't like about this game is the map-making: Though the
: environment gives off a great feel, the maps so far seem so cramped. Even
: worse is that the maps seem so linear and to the point: You're following a
: pathway all the way down to the terminal that takes you to the next level
: with little complication. But so far I am addicted to this game because it
: seems so... Grabbing. Not just because of the action or the missions, but
: because of the look, feel and somewhat grabbing plot. It seems that the
: whole concept is going to grow deeper as I progress in the game.
The real environment fun comes when you play M2 and MI. At the same time, it's only fair...those two take place on Lh'owon/Pfhor ships and Lh'owon/abandoned Jjaro stations/Pfhor ships respectively, as opposed to tiny sectors of a USEC ship. When the plotline moved, the engine moved with it.
I highly recommend you drop by the "AlephOne" AIM chatroom or the Hotline server over at hl.forerunners.org once you get a good handle on the game. :)