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![]() | doom 3 log for pathways mod | |
![]() | Posted By: Smeeisqualityfoo | Date: 12/1/04 10:59 a.m. |
![]() | In Response To: Re: Same problem under reinstall (Smeeisqualityfoo) 1603 MHz Intel CPU with MMX & SSE & SSE2
------- Input Initialization -------
maxTextureAnisotropy: 8.000000
error at 1899:
DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12]; DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13]; # textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14]; DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15]; # calculate vector to viewer in R0 SUB R0, program.env[5], vertex.position; # put into texture space for TEX6 DP3 result.texcoord[6].x, vertex.attrib[9], R0; DP3 result.texcoord[6].y, vertex.attrib[10], R0; DP3 result.texcoord[6].z, vertex.attrib[11], R0; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; #SWZ result.color, R0, 1, 1, 1, 1; ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
error at 1899:
DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12]; DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13]; # textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14]; DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15]; # texture 6's texcoords will be the halfangle in texture space # calculate normalized vector to light in R0 SUB R0, program.env[4], vertex.position; DP3 R1, R0, R0; RSQ R1, R1.x; MUL R0, R0, R1.x; # calculate normalized vector to viewer in R1 SUB R1, program.env[5], vertex.position; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; # add together to become the half angle vector in object space (non-normalized) ADD R0, R0, R1; # put into texture space DP3 result.texcoord[6].x, vertex.attrib[9], R0; DP3 result.texcoord[6].y, vertex.attrib[10], R0; DP3 result.texcoord[6].z, vertex.attrib[11], R0; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
error at 1202:
# texture 3 gets the transformed tangent DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6]; DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7]; DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8]; # texture 4 gets the transformed tangent DP3 result.texcoord[2].z, vertex.normal, program.env[6]; DP3 result.texcoord[3].z, vertex.normal, program.env[7]; DP3 result.texcoord[4].z, vertex.normal,program.env[8]; MOV result.color, vertex.color; ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
error at 2311:
DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20]; DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20]; # put into texture space DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21]; DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21]; DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21]; # put into texture space DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22]; DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22]; DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22]; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
error at 2579:
DP3 result.texcoord[4].y, vertex.texcoord[2], R0; DP3 result.texcoord[4].z, vertex.texcoord[3], R0; # texture 5's texcoords will be the unnormalized lightDir in tangent space DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir; DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir; DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/nv20_bumpAndLight.vp
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![]() | Replies: |
![]() | An unlikely combination indeed! | Lt Devon | 11/25/04 6:16 p.m. |
![]() | Re: An unlikely combination indeed! | ukimalefu | 11/25/04 6:23 p.m. |
![]() | Re: An unlikely combination indeed! | Bob-B-Q | 11/26/04 5:58 a.m. |
![]() | Re: An unlikely combination indeed! | Forrest of B.org | 11/25/04 9:24 p.m. |
![]() | Re: An unlikely combination indeed! | Vid Boi | 11/27/04 12:41 p.m. |
![]() | Re: An unlikely combination indeed! | Dylan | 11/27/04 2:42 p.m. |
![]() | Re: An unlikely combination indeed! | Smeeisqualityfoo | 11/27/04 3:05 p.m. |
![]() | Re: An unlikely combination indeed! | Andrew Nagy | 11/28/04 10:17 a.m. |
![]() | Anyone got it to work? | Smeeisqualityfoo | 11/28/04 10:45 a.m. |
![]() | Re: Anyone got it to work? | flechette | 11/28/04 11:33 a.m. |
![]() | Re: Anyone got it to work? | ukimalefu | 11/28/04 3:40 p.m. |
![]() | Re: Anyone got it to work? | Lance Kerensky | 11/28/04 5:51 p.m. |
![]() | Re: Anyone got it to work? | Smeeisqualityfoo | 11/28/04 6:07 p.m. |
![]() | Re: Anyone got it to work? | brendon c | 11/28/04 7:14 p.m. |
![]() | Re: Anyone got it to work? | Smeeisqualityfoo | 11/29/04 2:40 p.m. |
![]() | Re: Anyone got it to work? | brendon c | 11/29/04 8:11 p.m. |
![]() | directory path | brendon c | 11/29/04 9:38 p.m. |
![]() | Thanks for the pointers - I'll keep you posted *NM* | Smeeisqualityfoo | 11/30/04 11:21 a.m. |
![]() | a divx movie of the ground floor | flechette | 11/30/04 6:16 p.m. |
![]() | I approve. *NM* | Adam Ashwell | 11/30/04 6:31 p.m. |
![]() | Re: I approve. | Smeeisqualityfoo | 11/30/04 11:35 p.m. |
![]() | Same problem under reinstall | Smeeisqualityfoo | 12/1/04 1:30 a.m. |
![]() | Re: Same problem under reinstall | brendon c | 12/1/04 5:16 a.m. |
![]() | Re: Same problem under reinstall | Smeeisqualityfoo | 12/1/04 10:57 a.m. |
![]() | doom 3 log for pathways mod | Smeeisqualityfoo | 12/1/04 10:59 a.m. |
![]() | Waiting for DOOM 3 for Mac | ukimalefu | 12/1/04 6:05 p.m. |
![]() | But you'll need a G5 :( *NM* | Steve Levinson | 12/1/04 10:43 p.m. |
![]() | + Good graphic card (not the default one) *NM* | Djof | 12/5/04 5:28 p.m. |
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