: Steve, they are in the dead center of the southern part of the map. They are
: symmetrically placed in a triangular fashion. One of them is reached from
: the main plasma pit with the dual rising platforms. It can be seen on the
: ledge containing the two Enforcers tucked back in a small niche. The other
: two are in separate plasma rooms to the south and can be reached by
: similar rising platforms. Although they are called cyborgs, they look more
: like the creature that was supposed to be killed on Pfhoraphobia from M1.
: They have no attack power, so are sitting ducks.
Hmm - I know exactly where you mean, but I didn't see anything inside those alcoves. I guess I'll have to go back and take a look.
: The reason why 6 and not 8 is because there are two Hunters
: in the south central part of the map that cannot be reached. They can be
: seen and can be shot at. However, it's possible for them to wander around
: the circular hallway in which they reside and not be seen by the player.
I first saw one of those hunters when I was leaving the area for the last time. Frankly, if the hunters aren't even visible most of the time, why have them. I would suggest either removing the hunters or making that hallway accessible - that would be cool, as it would give the player added mobility between sections of the level.
John - I'm watching the progress of Francis on the news - looks like it may be headed right your way. Good luck!