OK, I've played level 11. Overall I like this level a lot, although I would again caution that the Pfhor are less enamored of symmetry than we are. In addition to seeming more Pfhor-like, it would also be tougher to play if you were to mix summetric and asymmetric elements in the same map - this would throw the player off-guard. With this map in particular, it shouldn't be too hard to change some of those hallways to make things more interesting, and different between the two sides.
Other than the one major bug I already identified, I'm confused in that I never saw the 3 cyborgs that I was supposed to kill. I looked in Forge and see where they are supposed to be and that they're coded as MOACs, they were no where to be found in gameplay. Although they're supposed to be deaf and blind, my best guess is that they took friendly fire and ended up suiciding themselves before I got to them. In any case, I had no trouble leaving the level in spite of not having killed them myself.