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Re: Eternal - Levels 8-11 | ||
Posted By: Dr. John Sumner | Date: 9/4/04 8:20 a.m. | |
In Response To: Eternal - Levels 8-11 (Steve Levinson) : Once again, level 8 is great - one of my favorites. : The point I'm getting at is
Yes, I really liked level 8 as well. It has a very tough opening. I started with only 1x shield, but was able to get to the 2x recharger without dying. Having the PB in that first room was a big help. I only noticed two minor things while playing that level. The first was a Blue Hunter that got stuck in the small room where he teleports in. Once the Hunters have been fixed, that will disappear. The other one concerns the inaccessible Juggs. It's possible to hit those Juggs through the windows, at least from the side containing the 2x recharger. Perhaps that was intentional, but I did want to mention it in case it was not. : Now that you've fixed the rising platform in the
: but if you decide to keep if for some reason, those
Since this level has infinitely regenerating Troopers, a Trooper weapon is always handy, making the use of that rising platform moot. I know it's more of a challenge to jump over to the wires and use your Fists, but it also takes much longer. I used the Trooper grenades and was only interrupted once by a few fighters.
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Replies: |
Eternal - Levels 8-11 | Steve Levinson | 9/4/04 7:47 a.m. | |
Re: Eternal - Levels 8-11 | Dr. John Sumner | 9/4/04 8:20 a.m. | |
Re: Eternal - Level 11 | Steve Levinson | 9/4/04 10:17 a.m. | |
Re: Eternal - Level 11 | Dr. John Sumner | 9/4/04 11:08 a.m. | |
Re: Eternal - Level 11 | Steve Levinson | 9/4/04 1:52 p.m. | |
Re: Eternal - Level 11 | Forrest of B.org | 9/4/04 10:08 p.m. | |
Re: Eternal - Levels 8-11 | Forrest of B.org | 9/4/04 10:17 p.m. | |
Re: Eternal - Levels 8-11 | Steve Levinson | 9/4/04 10:32 p.m. | |
Re: Eternal - Levels 8-11 | Forrest of B.org | 9/4/04 10:46 p.m. | |
Re: Eternal - Levels 8-11 | blake37 | 9/5/04 6:00 a.m. |
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