: (5) I notice that this level does not have a Pattern Buffer. Ordinarily I
: would say no big deal since the level has no enemies. However, the player
: must explore the level pretty extensively before locating the exit
: terminal. Along the way, there are a couple of crushing platforms that the
: player could get killed on. In fact, they are located close to where the
: player teleports. Given that the player is not going to know where to go,
: it's conceivable they will explore the entire level before locating these
: platforms. Stand on them too long and they are dead. Then they have to
: start the level over again. I'd like to see a PB somewhere in the level
: before the player teleports into the final room and then maybe another one
: in the final room itself. The one in the final room is not crucial, but
: the level needs one before encountering those crushing platforms.
Yup, happened to me the first time :^P