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Re: Eternal - More Level 6 musings | ||
Posted By: Dr. John Sumner | Date: 9/3/04 11:58 a.m. | |
In Response To: Re: Eternal - More Level 6 musings (Dr. John Sumner) : If regenerating enemies are to remain a permanent part of this level,
I meant to mention another possibility. If the speed of the platforms were to be increased enough, then I believe the regenerating enemies wouldn't pose as much a problem as they do now. It's the combination of the enemies constantly firing at you, along with the slow movement of the platforms that make the level more tough than it should be. |
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Replies: |
Eternal - Level 5 | Dr. John Sumner | 9/3/04 8:06 a.m. | |
Re: Eternal - Level 5/6 | Steve Levinson | 9/3/04 9:00 a.m. | |
Re: Eternal - More Level 6 musings | Steve Levinson | 9/3/04 9:55 a.m. | |
Re: Eternal - More Level 6 musings | Adam Ashwell | 9/3/04 10:13 a.m. | |
Re: Eternal - More Level 6 musings | Dr. John Sumner | 9/3/04 11:12 a.m. | |
Re: Eternal - More Level 6 musings | Dr. John Sumner | 9/3/04 11:58 a.m. | |
Agreed *NM* | Steve Levinson | 9/3/04 12:34 p.m. |
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