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Re: PF Volunteers - Roman Baths.... | ||
Posted By: mattschenk | Date: 8/21/04 7:26 p.m. | |
In Response To: Re: PF Volunteers - Roman Baths of Conflict/Dèjá V (Steve Levinson) Ok, these are all good suggestions that I will mull over. I agree with your feelings of these two levels too; there just seems to be something off. Perhaps a great part of it is the jumping game and monsterless end rooms as you mentioned them already. I will see if I can fix these up by making the jumping platforms a wee bit closer so they don't rely on momentum as much, and placing a PB and healer at the end of Roman Baths. Deja Vu's last room section will have monsters added and the teleporter widened. I don't know why that teleporter doesn't work, I used it before, but perhaps I made a slight change in the architecture and accidentally shifted a wall or point making it too narrow. any more suggestions to keep these levels from being bland would be greatly appreciated. I have a feeling I will spend a lot of time on these two since not all their problems are clearly evident.
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Replies: |
PF Volunteers - Roman Baths of Conflict/Dèjá Vu | Steve Levinson | 8/19/04 7:16 p.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Dr. John Sumner | 8/20/04 3:29 a.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Steve Levinson | 8/20/04 7:27 a.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Dr. John Sumner | 8/20/04 8:14 a.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Dr. John Sumner | 8/20/04 8:20 a.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Steve Levinson | 8/20/04 8:37 a.m. | |
Re: PF Volunteers - Roman Baths.... | mattschenk | 8/21/04 7:26 p.m. | |
Re: PF Volunteers - Roman Baths of Conflict/Dèjá V | Dr. John Sumner | 8/27/04 11:52 a.m. |
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