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Re: PF Volunteers - Roman Baths....
Posted By: mattschenkDate: 8/21/04 7:26 p.m.

In Response To: Re: PF Volunteers - Roman Baths of Conflict/Dèjá V (Steve Levinson)

Ok, these are all good suggestions that I will mull over. I agree with your feelings of these two levels too; there just seems to be something off. Perhaps a great part of it is the jumping game and monsterless end rooms as you mentioned them already. I will see if I can fix these up by making the jumping platforms a wee bit closer so they don't rely on momentum as much, and placing a PB and healer at the end of Roman Baths. Deja Vu's last room section will have monsters added and the teleporter widened. I don't know why that teleporter doesn't work, I used it before, but perhaps I made a slight change in the architecture and accidentally shifted a wall or point making it too narrow.

any more suggestions to keep these levels from being bland would be greatly appreciated. I have a feeling I will spend a lot of time on these two since not all their problems are clearly evident.
-matt

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Replies:

PF Volunteers - Roman Baths of Conflict/Dèjá VuSteve Levinson 8/19/04 7:16 p.m.
     Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 3:29 a.m.
           Re: PF Volunteers - Roman Baths of Conflict/Dèjá VSteve Levinson 8/20/04 7:27 a.m.
                 Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 8:14 a.m.
                       Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 8:20 a.m.
                             Re: PF Volunteers - Roman Baths of Conflict/Dèjá VSteve Levinson 8/20/04 8:37 a.m.
                                   Re: PF Volunteers - Roman Baths....mattschenk 8/21/04 7:26 p.m.
           Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/27/04 11:52 a.m.

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