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Re: PF Volunteers - Roman Baths of Conflict/Dèjá V
Posted By: Dr. John SumnerDate: 8/27/04 11:52 a.m.

In Response To: Re: PF Volunteers - Roman Baths of Conflict/Dèjá V (Dr. John Sumner)

I just got through playing both Roman and DejaVu to see what happens if the player does not flip all the switches they are supposed to. On Roman, the player can get all the way to the exit terminal without flipping any of the pump or administrative switches, but is told to go back and flip them. Ok, good. However, on DejaVu, the player can get all the way to the exit terminal, flip that last switch (in the monsterless section), and exit the level despite having flipped NO switches in the first part of the level. Matt, I know you plan to make that teleporter that takes you back to the first part of the level accessible, so that the player can return to flip the switches they missed. But you also need to make sure that the player MUST flip the switches they are told to flip in the first part. Otherwise, the first part of the level becomes moot.

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Replies:

PF Volunteers - Roman Baths of Conflict/Dèjá VuSteve Levinson 8/19/04 7:16 p.m.
     Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 3:29 a.m.
           Re: PF Volunteers - Roman Baths of Conflict/Dèjá VSteve Levinson 8/20/04 7:27 a.m.
                 Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 8:14 a.m.
                       Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/20/04 8:20 a.m.
                             Re: PF Volunteers - Roman Baths of Conflict/Dèjá VSteve Levinson 8/20/04 8:37 a.m.
                                   Re: PF Volunteers - Roman Baths....mattschenk 8/21/04 7:26 p.m.
           Re: PF Volunteers - Roman Baths of Conflict/Dèjá VDr. John Sumner 8/27/04 11:52 a.m.

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