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Re: RED 1.1 beta 1 | ||
Posted By: Steve Levinson | Date: 8/17/04 8:52 a.m. | |
In Response To: Re: RED 1.1 beta 1 (Dr. John Sumner) : Of course, if we did this, it would more or less remove the
The problem as I see it is that if we make this the standard method of recharge, players may not - will not - realize that it's a limited resource until it runs out. Oops - no more recharges for the entire game - nothing to do but start the whole friggin game over. I want to maintain the overall feel that Ian had intended for his scenario, but I think even he would now recognize the difference between making it hard and making it frustrating. My preference would be to keep the mace overload mechanism as a secret and to add shield power-ups and rechargers. There is already a shield recharger in Mosh Pit and in the second part of Liver, and there are 1X power-ups in Chaos. To these I would add a 2X power-up just prior to the blood run in Liver (as in Tastes Like Evil), scattered 1X power-ups in the re- levels and a 2X or 3X recharger in End Game, in that small room with the regenerating fusion bobs. Given the regeneration rate, there will be a natural check on the frequency and amount to which the player can recharge. I would also suggest a 3X power-up that the player would land on in the ante-chamber to Can. Mark, perhaps you might want to run this by Ian? |
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Replies: |
RED 1.1 beta 1 | Mark Levin | 8/6/04 11:21 a.m. | |
Re: RED 1.1 beta 1 | Blayne | 8/6/04 11:32 a.m. | |
The link was broken? Good it's fixed then. *NM* | Blayne | 8/7/04 4:54 a.m. | |
Re: RED 1.1 beta 1 | Mark Levin | 8/6/04 4:30 p.m. | |
Re: RED 1.1 beta 1 | Andrew Nagy | 8/7/04 7:48 a.m. | |
Re: RED 1.1 beta 1 | Mark Levin | 8/7/04 9:13 a.m. | |
Re: RED 1.1 beta 1 | Steve Levinson | 8/16/04 5:28 p.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 3:47 a.m. | |
Re: RED 1.1 beta 1 | Mark Levin | 8/17/04 5:28 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 5:39 a.m. | |
Re: RED 1.1 beta 1 | Steve Levinson | 8/17/04 6:30 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 6:59 a.m. | |
Re: RED 1.1 beta 1 | Steve Levinson | 8/17/04 6:23 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 7:17 a.m. | |
Re: RED 1.1 beta 1 | Steve Levinson | 8/17/04 8:52 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 9:55 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 10:24 a.m. | |
Re: RED 1.1 beta 1 | Mark Levin | 8/17/04 11:55 a.m. | |
Re: RED 1.1 beta 1 | Dr. John Sumner | 8/17/04 12:25 p.m. | |
Re: RED 1.1 beta 1 | Mark Levin | 8/17/04 12:12 p.m. | |
Re: RED 1.1 beta 1 | Document | 9/21/07 3:09 p.m. |
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