: Back to the levels at hand. The architecture of these two levels was rather
: fun to try to design. "Base of a Titan" can be a bit annoying in
: the beginning to test over and over with all those switches, but by the
: end of the level I always love looking out the window and seeing the
: foundation of the tower below and the support pylons across the way. Then
: by the time you get to the top of the tower the sun is rising and the sky
: a bright red.
Matt, I was going to mention this but it kind of got left aside by all the discussion on how to beat the levels. The visuals on these levels are absolutely stunning. I too felt awestruck the first time I saw those views. It's the attention to detail that really makes PF such a pleasure to play. My hats off to the artist in you, as well as the level designer.