: The battleroid terminal on "Beware of Low-Flying Defense Drones"
: specifically stated that combat cyborgs include titanium bone
: reinforcements.
Ah facts. Wonderful.
The problem with the cyborg swimming as it where is not the fact that he is very heavy. We don't actually know what weight he is, and can't accurately estimate it. The Titanium should be an alloy as pure its brittle and useless for any sort of reinforcement. The cyborg in M1 never needed to swim, and the engine didn't really support swimming that much (or indeed at all) all the liquids you encounter are solid and hurt you, so you generally need to get off them very quickly or come to the nasty end I did many times trying to do Fire! Fire! Fire! Fire!. Its only in M2 we have he capacity and the ability to swim, due to engine enhancements. There is a new problem here however, the Cyborg does sink. If we don't actually actively swim (and there isn't a very strong current) you sink. Now humans also sink if they don't actively swim, cause we have to assume with the limited game engine sight we have that all we are doing is standing still, which would cause anyone to sink. Try it in the pool one day. So this is at least based on some factual evidence. We can also surmise that by using the "RUN" key we are causing the cyborg to actively swim, and no matter what we do, its always up (you can swim down, or sideways in reality, but only the very advanced in cyborg control in M2 and MI will have figured out that you can actually swim sideways). You can't swim down, which can actually be useful. However this was probably not a major concern for bungle, since swimming down isn't useful in most situations. We can probably assume that the cyborg can perform this action or if he ever exists, he will be able to,
So what have we proved? Well nothing much. The Cyborg can swim, but like a human, without active swimming, he sinks. His added strength, and agility pretty much explain everything else we already know.