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Re: RED 1.1: Physics overview | ||
Posted By: Mark Levin | Date: 6/9/04 9:44 a.m. | |
In Response To: Re: RED 1.1: Physics overview (Andrew Nagy) : Halo and Oni reset the player's weapons on each level. Myth sort of did,
I don't... It removes any continuity between levels and the sense that the levels form a single, continuous story arc. Sometimes this makes sense if a great deal of story takes place between levels, as in Myth, but more often it was just inconsistent, like on the Oni levels which were supposed to be parts of the same place, or the Halo levels where you get teleported instantaneously between them. |
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Replies: |
RED 1.1: Physics overview | Mark Levin | 6/8/04 9:39 p.m. | |
Re: RED 1.1: Physics overview | Me_43 | 6/9/04 1:33 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 6:51 a.m. | |
Re: RED 1.1: Physics overview | Steve Levinson | 6/9/04 4:07 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 6:36 a.m. | |
Re: RED 1.1: Physics overview | Andrew Nagy | 6/9/04 8:51 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 9:44 a.m. | |
Re: RED 1.1: Physics overview | Steve Levinson | 6/9/04 11:36 a.m. |
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