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Re: RED 1.1: Physics overview | ||
Posted By: Mark Levin | Date: 6/9/04 6:36 a.m. | |
In Response To: Re: RED 1.1: Physics overview (Steve Levinson) : Explain to me again why we're making all reaver levels rebellion levels? It lets you jump into any level from the menu screen and having the intended set of Reaver weapons. This was noted as a problem on How Big's Your Can, since you don't start with the Omega Cannon and it's needed to beat the level. |
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Replies: |
RED 1.1: Physics overview | Mark Levin | 6/8/04 9:39 p.m. | |
Re: RED 1.1: Physics overview | Me_43 | 6/9/04 1:33 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 6:51 a.m. | |
Re: RED 1.1: Physics overview | Steve Levinson | 6/9/04 4:07 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 6:36 a.m. | |
Re: RED 1.1: Physics overview | Andrew Nagy | 6/9/04 8:51 a.m. | |
Re: RED 1.1: Physics overview | Mark Levin | 6/9/04 9:44 a.m. | |
Re: RED 1.1: Physics overview | Steve Levinson | 6/9/04 11:36 a.m. |
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