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Re: RED 1.1: Last Minute Shopping | ||
Posted By: Mark Levin | Date: 5/11/04 7:50 a.m. | |
In Response To: Re: RED 1.1: Last Minute Shopping (Dr. John Sumner) : Or how about this suggestion: You want
This is the best solution to the problem so far. We'd change the omega door to be obviously a door, but locked. Then we put a switch in the empty secret, but the onus would be on the player to remember where the locked door is and go back to check it. Once the player has the Omega, figuring out how to get the mace is a reasonable challenge. We can make it possible to leap to the 3x ledge without the mace and collect the ammo, and the 3x is still a secret unless the player tabs the crate it's behind. |
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Replies: |
RED 1.1: Last Minute Shopping | Mark Levin | 5/10/04 11:20 a.m. | |
Re: RED 1.1: Last Minute Shopping | Dr. John Sumner | 5/10/04 11:54 a.m. | |
Re: RED 1.1: Last Minute Shopping | Dr. John Sumner | 5/10/04 12:05 p.m. | |
Re: RED 1.1: Last Minute Shopping | Mark Levin | 5/10/04 2:15 p.m. | |
Re: RED 1.1: Last Minute Shopping | Dr. John Sumner | 5/10/04 2:31 p.m. | |
Re: RED 1.1: Last Minute Shopping | Mark Levin | 5/10/04 2:54 p.m. | |
Re: RED 1.1: Last Minute Shopping | Dr. John Sumner | 5/10/04 3:35 p.m. | |
Re: RED 1.1: Last Minute Shopping | Steve Levinson | 5/10/04 3:59 p.m. | |
Re: RED 1.1: Last Minute Shopping | Dr. John Sumner | 5/10/04 4:14 p.m. | |
Re: RED 1.1: Last Minute Shopping | Steve Levinson | 5/10/04 6:21 p.m. | |
Re: RED 1.1: Last Minute Shopping | Mark Levin | 5/11/04 7:50 a.m. | |
Re: RED 1.1: Last Minute Shopping | Steve Levinson | 5/11/04 9:42 a.m. | |
Re: RED 1.1: Last Minute Shopping | Mark Levin | 5/11/04 9:51 a.m. | |
Damn right! *NM* | Steve Levinson | 5/11/04 10:09 a.m. |
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