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Re: RED 1.1: Medatron of the Void | ||
Posted By: Mark Levin | Date: 5/6/04 4:32 p.m. | |
In Response To: Re: RED 1.1: Medatron of the Void (Dylan) : The player must be forced to kill Micheal.
I admit the main reason I skip killing Michael is to save ammo, but making the door take longer won't break that strategy. It's easy to dodge him indefinitely if that's all you're trying to do. I don't think the terminal is really diminished by failing to kill him either. However, it looks like the player will be forced to kill him on the next level since you have nowhere to run, so we both win :P |
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Replies: |
RED 1.1: Medatron of the Void | Mark Levin | 5/5/04 11:41 a.m. | |
Re: RED 1.1: Medatron of the Void | Steve Levinson | 5/5/04 1:13 p.m. | |
Re: RED 1.1: Medatron of the Void | Dr. John Sumner | 5/5/04 1:59 p.m. | |
Re: RED 1.1: Medatron of the Void | Dylan | 5/6/04 3:59 p.m. | |
Re: RED 1.1: Medatron of the Void | Mark Levin | 5/6/04 4:32 p.m. | |
Re: RED 1.1: Medatron of the Void | Mark Levin | 5/6/04 5:55 p.m. |
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