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Re: RED 1.1: Medatron of the Void
Posted By: Mark LevinDate: 5/6/04 5:55 p.m.

In Response To: Re: RED 1.1: Medatron of the Void (Mark Levin)

: I admit the main reason I skip killing Michael is to save ammo, but making
: the door take longer won't break that strategy. It's easy to dodge him
: indefinitely if that's all you're trying to do. I don't think the terminal
: is really diminished by failing to kill him either. However, it looks like
: the player will be forced to kill him on the next level since you have
: nowhere to run, so we both win :P

Er, by "next level", I meant Looking for Floaters, which is 2 levels ahead.

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Replies:

RED 1.1: Medatron of the VoidMark Levin 5/5/04 11:41 a.m.
     Re: RED 1.1: Medatron of the VoidSteve Levinson 5/5/04 1:13 p.m.
     Re: RED 1.1: Medatron of the VoidDr. John Sumner 5/5/04 1:59 p.m.
     Re: RED 1.1: Medatron of the VoidDylan 5/6/04 3:59 p.m.
           Re: RED 1.1: Medatron of the VoidMark Levin 5/6/04 4:32 p.m.
                 Re: RED 1.1: Medatron of the VoidMark Levin 5/6/04 5:55 p.m.

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