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Re: RED 1.1: Nothing's too big to Nuke | ||
Posted By: Dr. John Sumner | Date: 5/3/04 12:40 p.m. | |
In Response To: RED 1.1: Nothing's too big to Nuke (Mark Levin) : Delete or prevent access to debugging switch room. There's really no point
I agree with your assessment Mark. On another note, I would like everyone's opinion about something. I have asked that the Fist immunity for the Turtles and Beasts be removed. However, I neglected to mention that the Turtles are also immune to the player's Mercury. I'd like to think that Ian had a reason for that. Assuming that is the case, my inclination is to leave the Mercury immunity as is for the Turtles. Does everyone else concur? |
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Replies: |
RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 12:12 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 12:40 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Steve Levinson | 5/3/04 12:57 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 1:27 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 1:29 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 2:19 p.m. | |
So maybe mark that post for Crimson? *NM* | Andrew Nagy | 5/4/04 9:19 a.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mista_B | 5/3/04 2:28 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Andrew Nagy | 5/4/04 9:20 a.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Spaceduck | 5/3/04 4:25 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 5:01 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Steve Levinson | 5/3/04 5:37 p.m. |
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