: Why not have an O2 canister teleport in behind the
: player along with the raptors as they leave each teleport pad. The player
: isn't likely to look back, so they won't necessarily know it's there
: unless they get desperate - and they'll have to deal with the raptors
: should they decide to go back after one. I think that this could solve the
: biggest problem with the G3 sequence.
I kinda like this idea. It would also give the player an incentive to explore the level a bit (though maybe not on DeathWish). If however we decide to have only the one O2 canister on the last G3 level, would it be possible to place that canister nearer to where the player teleports in? There are two ammo caches on that last level (at the extreme east and west end of the level) that I would love to get, but have never been able to due to the lack of O2. On DeathWish, I would rather not have to enter the airlock to pick up that O2 canister, and then go back out to get that ammo. It would be more sensible to grab the ammo and O2 on the pad you teleport in on, fight as many enemies as you wish and/or grab those two ammo caches, and then enter the airlock. Besides, being able to run around outside before entering the airlock usually gets those beasts and turtles to fighting, giving you time to go grab those two ammo caches.