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These 4 levels are already very good, except for a few missteps at the very end of the run.
- Place an oxygen canister inside the airlock leading to the safe area. A single canister should provide more than enough oxygen to explore the room and read the terminal at a comfortable speed even on DW.
- Delete errant canister on top of the map.
- Change texture on recharger to proper 1x health charger texture. There's no more oxygen crisis because of the canister, so the other thing you'll be needing is shields. (Of course, this recharger is now redundant because there's no danger between here and the rechargers on the next level).
- This change is not so important, and we could easily reject it as unnecessary to relieve frustration, but still: There's a place on the second level where you have to make 2 passes through a certain area, and leave through a newly opened door the second time. I think we should have the "wrong" exits to that area, which will leave you going in circles and suffocating, should be closed off, so there's no confusion and the theme of a clear "gauntlet" is retained. Of course, if I'm the only one that gets caught by that...
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