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Re: RED Volunteers: How big's your can? | ||
Posted By: Mark Levin | Date: 4/20/04 9:31 p.m. | |
In Response To: Re: RED Volunteers: How big's your can? (Steve Levinson) : Not high on my list, but it wouldn't detract from the scenario. This would also serve the same function as the hydroponics room change: Make sure the player realizes it's a terminal. : I don't know - it's a cool effect, but I missed reading the terminal entirely
The terminal also triggers this effect :P : I don't like the aesthetics of having the transporter off to the side. Maybe
I see your point, but I really don't like having the PB and teleporter right on top of each other. Maybe instead of an "alcove" we could add a yellow platform like the ones on G3 Sunbathing. : Oh, I wouldn't wait until the final room to provide an O2 power-up. Maybe it
Good idea, but those levels don't really have any contents besides the required path, so it would be hard to add a secret without making new areas. What if we added them to the ammo collections off to the sides of the last level? : That one sounds like it's for me. For both of us- the area was so extensive and the entrance to it so odd it feels like a waste. : Why? There's a pattern buffer just before it, so it's not a suicide trap or
I've always rationalized a "death" as "he got bored and flew off" :P You also unavoidably kill Michael in the process of beating the last room on END GAME (he's in there among the Metalloids). : I'll try to think of any other problem areas that need fixing. I think the
Sadly I don't think there is any way to enforce an upper limit on the player's health in Infinity. It could be added to Aleph, of course, but it's such a specialized feature... |
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