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Re: RED Volunteers: How big's your can?
Posted By: Mark LevinDate: 4/20/04 9:31 p.m.

In Response To: Re: RED Volunteers: How big's your can? (Steve Levinson)

: Not high on my list, but it wouldn't detract from the scenario.

This would also serve the same function as the hydroponics room change: Make sure the player realizes it's a terminal.

: I don't know - it's a cool effect, but I missed reading the terminal entirely
: because of it. Agreed.

The terminal also triggers this effect :P

: I don't like the aesthetics of having the transporter off to the side. Maybe
: instead the teleporter poly should be much more obvious - raise it
: slightly and make it a glowing white. The beatle ambush does serve an
: important purpose to speed the player up - maybe tone it down a bit.

I see your point, but I really don't like having the PB and teleporter right on top of each other. Maybe instead of an "alcove" we could add a yellow platform like the ones on G3 Sunbathing.

: Oh, I wouldn't wait until the final room to provide an O2 power-up. Maybe it
: could be the only obvious one, but there should be an O2 canister on each
: level of the sequence - if nothing else, a secret one - to prevent the
: player from becoming trapped with an unplayable saved game.

Good idea, but those levels don't really have any contents besides the required path, so it would be hard to add a secret without making new areas. What if we added them to the ammo collections off to the sides of the last level?

: That one sounds like it's for me.

For both of us- the area was so extensive and the entrance to it so odd it feels like a waste.

: Why? There's a pattern buffer just before it, so it's not a suicide trap or
: anything. Although I have to admit, the first few times I really did try
: to kill the brothers (and as someone else commented, actually succeeded at
: least with one of them - something that could really wreck the rest of the
: story).

I've always rationalized a "death" as "he got bored and flew off" :P

You also unavoidably kill Michael in the process of beating the last room on END GAME (he's in there among the Metalloids).

: I'll try to think of any other problem areas that need fixing. I think the
: question of what to do about the mace will likely dominate the discussion
: - at least until you demonstrate something that works.

Sadly I don't think there is any way to enforce an upper limit on the player's health in Infinity. It could be added to Aleph, of course, but it's such a specialized feature...

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Pre-2004 Posts

Replies:

RED Volunteers: How big's your can?Mark Levin 4/20/04 11:16 a.m.
     Re: RED Volunteers: How big's your can?Dr. John Sumner 4/20/04 1:35 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 2:17 p.m.
                 Re: RED Volunteers: How big's your can?Dr. John Sumner 4/20/04 2:21 p.m.
           Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 5:09 p.m.
                 Re: RED Volunteers: Questions, and questions...Ernie 4/20/04 6:57 p.m.
                 Re: RED Volunteers: How big's your can?Dr. John Sumner 4/21/04 4:06 a.m.
                       Re: RED Volunteers: How big's your can?Steve Levinson 4/21/04 5:30 a.m.
                             Re: RED Volunteers: How big's your can?Dr. John Sumner 4/21/04 6:08 a.m.
     Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 6:54 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 9:31 p.m.
     Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 7:12 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 9:35 p.m.
           Re: RED Volunteers: How big's your can?goran 4/20/04 9:45 p.m.
     Re: RED Volunteers: How big's your can?Callie21V 4/21/04 5:43 p.m.

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Pre-2004 Posts

 

 

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