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Re: RED Volunteers: How big's your can?
Posted By: Steve LevinsonDate: 4/20/04 7:12 p.m.

In Response To: RED Volunteers: How big's your can? (Mark Levin)

I almost forgot to respond to the post for the level itself.

: You've finally penetrated to the very heart of Michael's chariot, and reached
: some sort of critical nerve center. As far as I can tell, the idea behind
: this level is that the chariot, all the Metalloids, and Michael, are all
: part of the same system and are all connected to each other. It should be
: possible to disrupt all of them at once by destroying this critical nerve
: center. Of course, Michael is sending in everything he has to stop you.

it's not really that bad. Yes, you'll likely fail a few times before succeeding, but the only thing that makes that even matter is the hellish room you had to pass through to get here. The key is speed - hit the switches quickly and you won't have to deal with the mettaloids much at all.

: Your objective is to hit a number of switches in the arena, some at
: ground level, some higher up, requiring you to ride platforms up to them.

There are only 4 key switches that must be hit to provide access to that final switch. They may be at different levels, but they are paired so that finding the first one makes the rest fairly easy. Hitting each switch causes an explosion and at least it seems a significant reduction in the monster level. I think there may also be a monster freeze mechanism here, but I'm not sure why.

: These switches, however, can only be toggled by the second trigger of the
: Reaver Omega Cannon as far as I know.

Same for me. This might be something worth considering changeing in v. 1.1, depending on how people feel.

: As you run down this hallway, the place fills with flames
: behind you- a very nice effect done with tiny invisible monsters who are
: shooting extremely inaccurate projectiles at you. Run down the very long
: corridor to freedom.

This is exactly the same effect used in Nothing's too big to Nuke if you wait around too long.

: The final screen describes your escape from Michael's chariot, your spirit
: return to its anchor in reality- and your final mastery of powers at least
: equivalent to the dead brothers. The PX-39 crisis is over, at the cost of
: the planet and every human on it. As we see the player wearing an
: incredibly long red cape straight out of Todd McFarlane's Spawn , he
: returns to his original self, only now he's one of the more powerful
: players in the cosmic game. And, of course, the question raised earlier of
: whether or not the player is just a bloodthirsty killer has not been
: answered ;)

Quite the contrary - you remember the carnage fondly. Meet Michale II. Perhaps now you are a W'rkncacnter.

: The "secret room" on the level is part of the 4 switch mechanism-
: it contains the "AND gate" that reveals the final switch when
: all 4 of the arena switches have been pressed. I have no idea if it's
: possible to open the door to it- I assume the trick Steve and John keep
: hinting at is to use the Reaver Rocket Glove to push through the
: relatively thin wall separating it from the arena?

Yup. At first I thought that perhaps the wall is really a fake wall, but it clearly isn't. This is a case of the reaver glove beeing too powerful for the game engine's physics capabilities.

: There are 2 levels left in the scenario that got skipped earlier because I
: didn't know how to get to them. WE BE SLACKERS is a copy of what I can
: only assume is Ian's dorm room circa RED development, along with the
: scenario's credit terminal.

Which, of course, is Ian's Beige G3 Mac.

: Up from the Depths... 30 stories high... makes
: the player literally Godzilla, taking advantage of a shrunken texture set
: and tiny enemies to let you rampage through a city. Check out the map
: writing for props to various Bungie community personalities as well as a
: number of names I don't recognize.

Me neither - anyone else want to comment on this?

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Pre-2004 Posts

Replies:

RED Volunteers: How big's your can?Mark Levin 4/20/04 11:16 a.m.
     Re: RED Volunteers: How big's your can?Dr. John Sumner 4/20/04 1:35 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 2:17 p.m.
                 Re: RED Volunteers: How big's your can?Dr. John Sumner 4/20/04 2:21 p.m.
           Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 5:09 p.m.
                 Re: RED Volunteers: Questions, and questions...Ernie 4/20/04 6:57 p.m.
                 Re: RED Volunteers: How big's your can?Dr. John Sumner 4/21/04 4:06 a.m.
                       Re: RED Volunteers: How big's your can?Steve Levinson 4/21/04 5:30 a.m.
                             Re: RED Volunteers: How big's your can?Dr. John Sumner 4/21/04 6:08 a.m.
     Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 6:54 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 9:31 p.m.
     Re: RED Volunteers: How big's your can?Steve Levinson 4/20/04 7:12 p.m.
           Re: RED Volunteers: How big's your can?Mark Levin 4/20/04 9:35 p.m.
           Re: RED Volunteers: How big's your can?goran 4/20/04 9:45 p.m.
     Re: RED Volunteers: How big's your can?Callie21V 4/21/04 5:43 p.m.

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Pre-2004 Posts

 

 

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