: Gary, that is in fact how I was able to pull that off in "Pfhor Your
: Eyes Only". Normally, you exit that level by stepping on an exit
: poly. However, from what I understand, the M1 engine deletes that porton
: of the film and does not play it back. So what I "really" did
: when I filmed that level is that I continued to walk forward in the next
: level after the teleportation just to make the film run on. However, the
: real effect is for the engine (after deleting the portion of film that
: contains the teleportation) to treat the player as though they were back
: in the previous level, so that as I walk forward (from my perspective in
: the next level, but from the engine's perspective in the previous level) I
: seemingly walk onto the exit poly again and hence teleport. I know that
: probably doesn't make a whole lot of sense. That's just the only way I can
: reconcile in my mind why the engine ends up showing the teleportation even
: though it deleted that portion of the film that contains the
: teleportation. The same trick will work in any M1 level where you exit by
: way of an exit poly. But you have to make sure that you can continue to
: walk forward in the next level unharmed.
I learned that trick due to the frustration of films ending before recording what is usually the single most entertaining moment of a film; the *snicker* tragic and untimely death. I have tried without success to take a film past a save point. I believe it can be done with the precise application of the movement keys during a save session. I haven't tried but a few times because I never needed to use it in "real life" but technically, I think it should work the same as dying and teleporting.
Gary Simmons
the Battle Cat