: Yes, the effect has been done before, but never as part of a very large
: scenario. "Jetpack" weapons have always been quirky, hard to
: control if you're actually trying to go to a specific place, and just
: might make the game unstable. So it's perfect for RED :P
I was pondering uses a limited 'jetpack' style weapon in the way of a low-gravity jump-weapon. By adding fairly long reload time, it allows the player to land on the ground again before 'jumping' once more.
Again, good work with the Volunteers series on Red, Mark.
However, I crave the storyline elements/terminal analysis that is fairly infrequent throught Red's action based structure. Too bad, really.
Have you come across any references that link up Red with the extended Marathon-universe?
Somehow, I remember the Player in Red being an "14th cyborg" found onboard the UESC Marathon, or somesuch.
Perhaps I halucinated the whole reference?
-Ernie