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|  | Re: RED Volunteers: Nothing's too big to Nuke | |
|  | Posted By: Dr. John Sumner | Date: 3/31/04 11:19 a.m. | 
|  | In Response To: Re: RED Volunteers: Nothing's too big to Nuke (Steve Levinson) : The sad thing and IMO a basic flaw of the level is there is nothing to force
 Steve, I'm a bit confused as to how you got to the final room without going left at all. The "door" that leads to the "sling-shot pillars" (before the room where you are trapped) is really a series of five adjacent doors that are opened by the five switches surrounding the core. As far as I can tell, they are opened only by flipping those switches, hence necessitating going left. How did you get those five doors open without flipping all five switches? | |
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|  | Replies: | 
|  | RED Volunteers: Nothing's too big to Nuke | Mark Levin | 3/31/04 10:08 a.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Steve Levinson | 3/31/04 10:38 a.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Dr. John Sumner | 3/31/04 11:19 a.m. | 
|  | Nevermind Steve, I see how. *NM* | Dr. John Sumner | 3/31/04 11:26 a.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Steve Levinson | 3/31/04 11:31 a.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Dr. John Sumner | 3/31/04 12:24 p.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Mark Levin | 3/31/04 12:46 p.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Steve Levinson | 3/31/04 1:02 p.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Elliott | 3/31/04 10:57 a.m. | 
|  | Re: RED Volunteers: Nothing's too big to Nuke | Steve Levinson | 3/31/04 1:05 p.m. | 
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