/-/S'pht-Translator-Active/-/ |
Re: OpenGL in A1 | ||
Posted By: Speaker-To-Animals | Date: 3/29/04 5:34 p.m. | |
In Response To: OpenGL in A1 (BadKarma9000) : Interesting situation... : I've been attempting to get these Hi-Rez Texture Packs to work with my
: My graphics card is a GeForce 5900 built by BFGTech and interestingly enough
: I also have the newest version of Aleph One for Windows (released last
: Does anyone on here use the Windows version of Aleph One and experienced
: I don't understand why M1A1's OpenGL works GREAT, while the Aleph One newest
Try a Windows nightly build from http://marathon.sourceforge.net/nightly/ (also, some of those options have to be enabled in Preferences in OS X; I think Windows' preferences dialogs are much smaller). |
|
Replies: |
OpenGL in A1 | BadKarma9000 | 3/29/04 2:32 p.m. | |
Re: OpenGL in A1 | Bob-B-Q | 3/29/04 4:58 p.m. | |
Re: OpenGL in A1 | Speaker-To-Animals | 3/29/04 5:34 p.m. | |
Re: OpenGL in A1 | BadKarma9000 | 3/29/04 8:00 p.m. | |
Re: OpenGL in A1 | Jorge Salas | 3/30/04 8:11 a.m. | |
Re: OpenGL in A1 | BadKarma9000 | 4/1/04 12:18 p.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |