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Re: Durandal's Ship's layout in Rubicon
Posted By: ErnieDate: 3/22/04 11:26 a.m.

In Response To: Re: Durandal's Ship's layout in Rubicon (Jon)

: Cruel tantilizations (sic) ...

: Actually, I thought this project had flatlined! So this is good news to me...

No, actually, WMaiD is alive and well. I just finished a marathon (no pun intended) run of assignments at university - thus not alot of updates on the site.

My recent addition (that I'll publically mention...) is this:


The W'kkr emerging after an earlynova in the failed Durandal [plank] timeline of WMaiD.

Steve, a question. Were you able to look over those revised Jjaro History terminals I wrote/email to you? I just wanted an second, but not totally public opinon on them before implimenting them into WMaiD.

I understand that every 'final' beta can delay a scenario, but the modifications I've made (and still am...) continue to forge WMaiD into the scenario that I always believed should be made. I can't wait to get away from my classes to finish some more map making.

In regards to the other poster, I'll look into your sons scenario/map set tonight hopfully. Would you prefer I email my impression of them or post them here?

Thanks for everyones interest!
-Ernie

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Pre-2004 Posts

Replies:

Re: Durandal's Ship's layout in RubiconJon 3/21/04 8:43 p.m.
     Re: Durandal's Ship's layout in RubiconSteve Levinson 3/22/04 7:36 a.m.
           Re: Durandal's Ship's layout in RubiconJon 3/22/04 8:58 a.m.
                 Re: Durandal's Ship's layout in RubiconErnie 3/22/04 11:26 a.m.
                       Re: Durandal's Ship's layout in RubiconJon 3/22/04 7:58 p.m.
                 Re: Durandal's Ship's layout in RubiconAdam Ashwell 3/22/04 12:05 p.m.
                       Re: Durandal's Ship's layout in RubiconJon 3/22/04 7:56 p.m.
                             Re: Durandal's Ship's layout in RubiconSteve Levinson 3/23/04 8:02 a.m.
                                   Re: Durandal's Ship's layout in RubiconJon 3/23/04 9:40 p.m.

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Pre-2004 Posts

 

 

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