| In Response To: Evil Volunteers: Schmackle (Steve Levinson)
This is a fairly belated post, but it took me a while first to get to Schmackle and then to play through the level. I definitely agree with what was said about it being difficult; the analysis in passing of Blaspheme Quarantine, though, was perhaps even more interesting. (I noticed the homage, if that's the right word, not immediately but fairly soon afterwards, but I was often a little too busy to analyse Schmackle as compared to BQ.) The level caught my attention back in the Marathon Demo, but the lack of levels that would be before it perhaps left my impressions from the demo of what the game's story would be a little off-kilter. I think I assumed that most of the game would simply be Durandal interfering with Leela's plans, with the player bouncing back and forth in between, and that perhaps is part of why the game's story has been so memorable for me: it exceeded my expectations.
|