: Steve could you do a quick run through of this map for me? The pervious
: tester had to quit because of work. I think it is bug free, but I have a
: few doubts. There are a few errors in the version online, but the one on
: my hard drive has them fixed. These are the sides of the Hanger bay doors
: on the outside are untextured and the ammo does not spawn in the secret
: room. Like I said these two are fixed.
This is a network map, right? Everything seems to work OK, but the long views and multitude of S'Pht bolts wreaked havoc with my aging 500 MHz Ti PB - at least in playing it with AO. I had to turn off OpenGL, use low resolution and minimize the window size in order to get a decent frame rate. Just one little delay in updating the image is enough to get one killed in this map. Perhaps it would work better in Infinity, but I'm not sure I'll have a chance to try it before I leave on my upcoming trip.