: We're taking control of Nor'Kohr and we can't have any Pfhor hanging around
: if we're to occupy it, now, can we? There are many areas to explore, but
: everything is pretty much within a couple hundred meters or so of your
: drop-in point - or so it seems. This is an extermination level, but it
: seems that we don't have to exterminate any of the fl'ickta - they're more
: of an ambient life form anyway, but one we'd rather not have around. How
: did the fl'ickta get here, anyway - weren't they native to Lh'owon?
: This level demonstrates one key point very well about Frigidman's maps - not
: all switches bring about desirable actions. An even more striking example
: will be seen on the last level. In this case there is a switch in the room
: where you begin the level, along with a pattern buffer. This switch
: lowers a gangway to this room, which seems to be some sort of watch
: tower. You don't need to return here and there will be another pattern
: buffer that can be reached early in the level if the player finds it, but
: it's much easier to play if the gangway is left up. In other words, don't
: flip this switch.
: This level is full of places to explore and secret or nearly secret rewards
: for doing so. Curiously, though, on this run through, I noticed an alien
: form in my motion detector that was way outside of the visible areas of
: the map - and I'd thought I'd explored everything. This could only mean
: one thing - a new secret area that I'd never seen before! Finding an
: entrance took more time than playing the entire rest of the level. First I
: found a secret door in the square sewage pool that is filled with
: fl'ickta. That lead to an absolutely HUGE system of underwater caverns.
: In some places you can surface enough to see vast ledges overlooking you
: from high above your head - there must be a way to reach them. It took
: even longer to find the second way in - a secret door near the end of the
: level. This time I found an even more extensive series of caverns with
: lots of fl'ickta and plenty of ammo to make the time spent worth the
: effort. I don't think I've ever encountered such an extensive entirely
: secret area in a map before - short of a secret level, that is.
I can remember when I first played this map...It was rather confusing, and it took me a while to complete it. Of course, that was some years ago. I haven't touched SoNK in quite a while.