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Re: Pathways Into Darkness 2.0
Posted By: GodotDate: 7/28/21 10:22 a.m.

In Response To: Re: Pathways Into Darkness 2.0 (Mark Levin)

: Yeah, that was something I wrestled with a bit. The 1.4 teleporter is
: actually rendering incorrectly - the distance fading effect is broken -
: and this was corrected in the new Metal pipeline at the cost of their IR
: appearance. If someone can post a screenshot of a teleporter seen through
: IR goggles in the original software mode I can try to match it.

On HB's PID Walkthrough if you scroll down to the Wraiths you will see an original IR view of the teleporter.
Use this link.
https://lparchive.org/Pathways-Into-Darkness/Update%2023/

It's not the best pic but it is from the original game. Looks orange.

Hope this helps.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Pathways Into Darkness 2.0Mark Levin 7/9/21 11:59 a.m.
     Re: Pathways Into Darkness 2.0Bo Lindbergh 7/11/21 1:26 a.m.
           Re: Pathways Into Darkness 2.0Mark Levin 7/11/21 7:25 a.m.
                 Re: Pathways Into Darkness 2.0Bo Lindbergh 7/11/21 9:09 a.m.
     Re: Pathways Into Darkness 2.0VikingBoyBilly 7/12/21 3:01 a.m.
           Re: Pathways Into Darkness 2.0Mark Levin 7/12/21 5:02 a.m.
                 Re: Pathways Into Darkness 2.0VikingBoyBilly 7/12/21 6:43 a.m.
     Re: Pathways Into Darkness 2.0Bo Lindbergh 7/27/21 7:42 a.m.
           Re: Pathways Into Darkness 2.0Mark Levin 7/28/21 9:47 a.m.
                 Re: Pathways Into Darkness 2.0Godot 7/28/21 10:22 a.m.
                       Re: Pathways Into Darkness 2.0VikingBoyBilly 7/29/21 5:56 a.m.
                             Re: Pathways Into Darkness 2.0Aaron Freed 7/29/21 4:31 p.m.
                 Re: Pathways Into Darkness 2.0Bo Lindbergh 7/29/21 12:04 p.m.
                       Re: Pathways Into Darkness 2.0VikingBoyBilly 7/29/21 1:01 p.m.

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Pre-2004 Posts

 

 

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