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![]() | Re: Pathways Into Darkness 2.0 | |
![]() | Posted By: Mark Levin | Date: 7/28/21 9:47 a.m. |
![]() | In Response To: Re: Pathways Into Darkness 2.0 (Bo Lindbergh) : Finished playing through the new version. : The most obvious difference is the teleporter appearance.
: Screens: 1.4 vs. 2.0 . Yeah, that was something I wrestled with a bit. The 1.4 teleporter is actually rendering incorrectly - the distance fading effect is broken - and this was corrected in the new Metal pipeline at the cost of their IR appearance. If someone can post a screenshot of a teleporter seen through IR goggles in the original software mode I can try to match it.
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![]() | Replies: |
![]() | Pathways Into Darkness 2.0 | Mark Levin | 7/9/21 11:59 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Bo Lindbergh | 7/11/21 1:26 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Mark Levin | 7/11/21 7:25 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Bo Lindbergh | 7/11/21 9:09 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | VikingBoyBilly | 7/12/21 3:01 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Mark Levin | 7/12/21 5:02 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | VikingBoyBilly | 7/12/21 6:43 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Bo Lindbergh | 7/27/21 7:42 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Mark Levin | 7/28/21 9:47 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Godot | 7/28/21 10:22 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | VikingBoyBilly | 7/29/21 5:56 a.m. |
![]() | Re: Pathways Into Darkness 2.0 | Aaron Freed | 7/29/21 4:31 p.m. |
![]() | Re: Pathways Into Darkness 2.0 | Bo Lindbergh | 7/29/21 12:04 p.m. |
![]() | Re: Pathways Into Darkness 2.0 | VikingBoyBilly | 7/29/21 1:01 p.m. |
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