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Re: Eternal X 1.2
Posted By: Lion O CyborgDate: 1/28/18 10:53 p.m.

In Response To: Re: Eternal X 1.2 (Forrest of B.org)

: I don't have any plans to do so, and I can't think of any mechanism that
: would just enable that to be toggleable. Also, there aren't monster slots
: enough to add more, only to replace them. So there would have to be a
: whole other modified alternate fersion of the scenario to do that.

: That sound like too much work for me to take on, but if someone else wants to
: attempt that after 1.2 is done I'd be curious to see it at least.

A plugin might be able to do it, but I'm not entirely sure. I can at least pitch some ideas for new monsters, of which I had written the idea for in some minor documentation for my hypothetical Path of KAP mod:

Ignecrabromon: Wasp like beings on made of lava and on fire that shoot liquid potassium from their stings or swoop in close for the more traditional method of stinging.

Fire Devlins: Re-skinned Devlins from EVIL, only stronger and also made from lava and fire, in the same vein as Ignecrabromon, now able to spew fire ala major tank cyborgs.

False Reality: I made reference to this in a post waaay back a couple of years ago for the one sentence horror story thread. It is some kind of partially skeletal zombie creature composed in most places of mushed plant life, asparagus and nettle stems, sort of like some kind of PID ooze crossed with a flood combat form.

It is a boss monster and should be able to summon Stalker oozes that were cut from PID.

I'll make another post later on once I am back on my main computer as it has the documentation for these monsters and boss monsters as these are the only ones whose details I remember.

I'll probably post the details of nearly all of them to see which ideas you'd like.

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Pre-2004 Posts

Replies:

Eternal X 1.2Forrest of B.org 1/22/18 10:12 p.m.
     Re: Eternal X 1.2Forrest of B.org 1/24/18 9:42 p.m.
           Re: Eternal X 1.2Forrest of B.org 1/25/18 10:34 p.m.
           Re: Eternal X 1.2Bob-B-Q 1/26/18 7:34 a.m.
           Re: Eternal X 1.2Martin 1/26/18 2:22 p.m.
                 Re: Eternal X 1.2PerseusSpartacus 1/26/18 2:26 p.m.
                       Re: Eternal X 1.2Forrest of B.org 1/26/18 10:48 p.m.
     Re: Eternal X 1.2Shining Raven 1/27/18 12:51 a.m.
           Re: Eternal X 1.2Forrest of B.org 1/27/18 7:34 a.m.
           Re: Eternal X 1.2Forrest of B.org 1/27/18 3:35 p.m.
                 Re: Eternal X 1.2Shining Raven 1/28/18 1:27 a.m.
                       Re: Eternal X 1.2Forrest of B.org 1/28/18 12:26 p.m.
                             Re: Eternal X 1.2Forrest of B.org 1/29/18 8:25 p.m.
                                   Re: Eternal X 1.2Shining Raven 1/29/18 9:05 p.m.
                                         Re: Eternal X 1.2Forrest of B.org 1/29/18 10:37 p.m.
     Re: Eternal X 1.2Lion O Cyborg 1/27/18 9:17 a.m.
           Re: Eternal X 1.2Forrest of B.org 1/27/18 3:34 p.m.
                 Re: Eternal X 1.2Lion O Cyborg 1/28/18 10:53 p.m.
                 Path of KAP monsters/ideas for Eternal 1.2Lion O Cyborg 1/29/18 9:28 a.m.
                       Re: Path of KAP monsters/ideas for Eternal 1.2VikingBoyBilly 1/29/18 4:16 p.m.
                             Re: Path of KAP monsters/ideas for Eternal 1.2treellama 1/30/18 3:47 a.m.
     Re: Eternal X 1.2Forrest of B.org 3/6/18 10:03 p.m.
           Re: Eternal X 1.2Bob-B-Q 3/7/18 12:24 p.m.
           Re: Eternal X 1.2Shining Raven 3/7/18 5:56 p.m.
                 Re: Eternal X 1.2Forrest of B.org 3/7/18 7:22 p.m.

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Pre-2004 Posts

 

 

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