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Re: Cyberspace
Posted By: VikingBoyBillyDate: 6/14/17 2:04 a.m.

In Response To: Re: Cyberspace (Tacticus)

: As far as I recall, the particular way the engine handles space (as a tree of
: edge-portals connecting polygons rather than conventional 3d geometry)
: means that, from a rendering perspective, there is no reason not to have
: 5d space.

: The extra work is in the map format, as the relationships between polygons
: have to be pre-sorted. An process that is only made to deal with
: non-overlapping geometry is simpler than one that takes overlapping into
: account.

: For example: doom's engine can technically render 5d space, but the way it's
: geometry is sorted doesn't allow it. You can however manually alter the
: map data and get it to produce 5d space, after a fashion.

: tldr: a really cool and deliberately expanded engine quirk

What? How? You can't just be talking about the 3D sector specials. Do you mean manually, as in the map's text dump and not an editor like GZDoombuilder that will always connect lines?

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Pre-2004 Posts

Replies:

CyberspaceGeneral-RADIX 6/13/17 3:00 p.m.
     Re: CyberspaceVikingBoyBilly 6/13/17 4:10 p.m.
           Re: CyberspaceGeneral-RADIX 6/13/17 8:29 p.m.
                 Re: CyberspaceTacticus 6/14/17 12:58 a.m.
                       Re: CyberspaceVikingBoyBilly 6/14/17 2:04 a.m.
                             Re: CyberspaceTacticus 6/14/17 3:50 p.m.
           Re: Cyberspace — the howCan-ned Food 6/15/17 4:49 a.m.
     Re: CyberspaceForrest of B.org 6/13/17 6:10 p.m.
           Re: CyberspaceGeneral-RADIX 6/13/17 8:27 p.m.
                 Re: CyberspaceVikingBoyBilly 6/14/17 2:16 a.m.
     Re: Cyberspace — the whatCan-ned Food 6/15/17 4:44 a.m.
     Re: CyberspaceLion O Cyborg 6/17/17 10:05 a.m.
           Re: CyberspaceVikingBoyBilly 6/17/17 4:29 p.m.
                 Re: CyberspaceGeneral-RADIX 6/18/17 10:48 a.m.
                       Re: CyberspaceLion O Cyborg 6/19/17 1:55 a.m.
                       Re: CyberspacePresident People 6/19/17 10:14 a.m.
                             Re: CyberspaceLion O Cyborg 6/20/17 10:43 a.m.
                                   Re: CyberspaceGodot 6/20/17 12:13 p.m.
                                         Re: CyberspaceGodot 6/20/17 12:23 p.m.
                                               Re: CyberspaceMark Levin 6/21/17 7:46 a.m.
                 Re: CyberspaceCan-ned Food 6/20/17 4:57 p.m.
                       Re: Cyberspacescratskinner 6/21/17 4:27 a.m.
     Re: CyberspaceCody Miller 7/8/17 4:39 p.m.
           Re: CyberspaceGeneral-RADIX 7/8/17 8:33 p.m.

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Pre-2004 Posts

 

 

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