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Re: Cyberspace
Posted By: General-RADIXDate: 6/13/17 8:27 p.m.

In Response To: Re: Cyberspace (Forrest of B.org)

: I imagine a "cyberspace portal" would be a kind of terminal. You
: don't physically walk into cyberspace, you log into it.

Like System Shock (AFAIK)? I guess that'd be easier to explain than 'the reality level is a mite thin here', though the preview still gives the impression that you were meant to walk in. Mind-avatars?

: You could probably accomplish a lot of it by having an almost-exact copy of
: the level geometry overlapping the real level geometry, and using teleport
: terminals as the entrance and exit. Without a complete copy and paste
: functionality in a level editor, though, that sounds like an enormous
: amount of work.

: The only part that sounds difficult to implement is that when you die in
: cyberspace, you just pop back to where you were in real life. Possibly
: some complicated Lua could handle that: some flag is set when you use the
: cyberspace terminal (and unset when you terminal back out), and your
: current health (and inventory?) status is saved, then while that flag is
: set, if your health drops below some tiny fraction above nothing, you are
: relocated to the entrance terminal and your health is set back to the
: stored value (and the flag is unset).

That DOES sound like a lot of work (and extremely fiddly). While reading this, I imagined a third set-up where you put two almost-identical pieces of geometry on separate areas of the same map and just have certain switches/terminals in one bit shift things around in the other, but simply bringing up the map would completely wreck the illusion... (And would probably still be fiddly)

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Pre-2004 Posts

Replies:

CyberspaceGeneral-RADIX 6/13/17 3:00 p.m.
     Re: CyberspaceVikingBoyBilly 6/13/17 4:10 p.m.
           Re: CyberspaceGeneral-RADIX 6/13/17 8:29 p.m.
                 Re: CyberspaceTacticus 6/14/17 12:58 a.m.
                       Re: CyberspaceVikingBoyBilly 6/14/17 2:04 a.m.
                             Re: CyberspaceTacticus 6/14/17 3:50 p.m.
           Re: Cyberspace — the howCan-ned Food 6/15/17 4:49 a.m.
     Re: CyberspaceForrest of B.org 6/13/17 6:10 p.m.
           Re: CyberspaceGeneral-RADIX 6/13/17 8:27 p.m.
                 Re: CyberspaceVikingBoyBilly 6/14/17 2:16 a.m.
     Re: Cyberspace — the whatCan-ned Food 6/15/17 4:44 a.m.
     Re: CyberspaceLion O Cyborg 6/17/17 10:05 a.m.
           Re: CyberspaceVikingBoyBilly 6/17/17 4:29 p.m.
                 Re: CyberspaceGeneral-RADIX 6/18/17 10:48 a.m.
                       Re: CyberspaceLion O Cyborg 6/19/17 1:55 a.m.
                       Re: CyberspacePresident People 6/19/17 10:14 a.m.
                             Re: CyberspaceLion O Cyborg 6/20/17 10:43 a.m.
                                   Re: CyberspaceGodot 6/20/17 12:13 p.m.
                                         Re: CyberspaceGodot 6/20/17 12:23 p.m.
                                               Re: CyberspaceMark Levin 6/21/17 7:46 a.m.
                 Re: CyberspaceCan-ned Food 6/20/17 4:57 p.m.
                       Re: Cyberspacescratskinner 6/21/17 4:27 a.m.
     Re: CyberspaceCody Miller 7/8/17 4:39 p.m.
           Re: CyberspaceGeneral-RADIX 7/8/17 8:33 p.m.

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Pre-2004 Posts

 

 

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