: You can see it on the outside area on the bottom left. They angled the 3D
: model to make it look like that square of space isn't touching the big
: polygon with the river, but PS's ToD map doesn't lie.
: It looks like they put a glass wall around all the outer polygons that
: extends all the way down to the lowest height on the map. That section
: with the river is raised over the ceiling of the intersecting polygon, so
: I guess it's not technically 5D space in the surreal sense like that
: accidentally non-existing tunnel on Bob-B-Q.
: Maybe it won't count until we see one of those.
That's so weird - good pointing out! I wonder why they did that, with such small overlapping areas. The one in the final maze is odd too. And I don't recall this non-existent tunnel. Hmmm, I guess that's because it didn't exist!